![]() ![]() The characters are saved by a mysterious group that is not at all what it seems-so characters flee into The Scorch (a term that rocketed pretty quickly from mildly hyperbolic to annoying by dint of overuse). There was never any kind of internal logic established that went beyond a kind of Pavlovian response to stimulus. In the same way that every clichéd character in this film meanders aimlessly through the umpteen nameless, deserted cities that dot the landscape of this world, the plot follows the same path. Somehow you managed to walk that line throughout this otherwise forgettable mess of a film. It is a difficult thing to create the details of an imagined world, to strike a balance between plausibility while still remaining visually compelling. Your work on this film-from the creatures that inhabit the burnt out hell hole that Earth has become, to the design of the government’s special forces uniform-was outstanding. And while your production design on Scorch Trials doesn’t raise it above competent it does save it from being a complete waste of time. If the visual elements that inform a world are compelling and well executed they can help take the audience’s attention away from gaping plot holes, generally poor performances and a story that loses its way in the second act. For instance, with an action driven, post-apocalyptic tale like Maze Runner: The Scorch Trials you can hide a lot of bad with inventive production design. There isn’t much you can do to save a film if the script is poor-but every once in a while a film will possess qualities that can help mitigate the weakness of the source material.
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